Sub Space Invaders
A and D to move, Spacebar to shoot, E to pause
Another Game I made. This one Has Lore. You're basically in a giant spaceship designed to travel to and subsequently explore a star-sized mass of salt water seen to have many minerals deep within it. What you didn't realise was that there would also be creatures living there...
Patch Notes V1.0.0.1 -
Fixed Web Scaling Issue
Patch Notes Full Release V1.0 -
Added fully realised UI
Patch Notes Beta V3 -
Added a UI
Patch Notes Beta V2 -
Altered Background "stars" frequency and image - now appear as smaller fish
Added a pause menu (press esc to pause the game, can give up or resume from there)
Added random enemy speeds
Added an "ammo system" in which the player can shoot as fast as they want but has a slowly recharging pool of 4 ammo (this can be seen in the bottom right)
Added an increasing difficulty curve, decreasing the time between enemy spawn as the game goes on
Added health packs that spawn at the 60 second mark then at a random time between 1 and 3 minutes after that
Increased enemy size
Changed health to only decrease when enemy hits player rather than passes player (enemies that pass the player will now respawn at the top, maintaining incentive to shoot rather than dodge)
Removed Christian's name from the credits (the "ideas" he provided have not been implemented as of yet so he will not be credited until said time)
Known bugs - for some reason itch.io is not showing the full game window, leading to some fish being barely visible on the sides of the screen. Not sure how to solve this.
Status | Released |
Platforms | HTML5 |
Author | saber67882 |
Genre | Action |
Made with | Unity |
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